
Prototypes Team
Multi-Genre
PROJECT INFORMATION
General
Platform: Facebook Instant
Genre: Word, Puzzle, Simulation, Casual
Role: Game Design, Team Lead
Software used: Cocos Creator, Google Suite, Adobe Suite, JIRA
Project Type: Professional Project
Year and Duration: July 2022 - Pres
Team Size: 2
OVERVIEW
Goals
Market research, prototype and test new game ideas and mechanics for the company. Pitch selected ideas to the stakeholders. Approved projects go head for production with external game-dev studios
Description
Role: Research the market for trends and came up with new games and features that could succeed on Facebook. Made prototypes for these ideas with a developer, prototypes included the main core-loop and the MVP features for the playable game. Once the project was approved, made detailed GDDs and worked with developers to make these games.
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Genres for these games included: Word games, puzzle games, casual games, simulation and board games.
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The gallery below has showcased 4 of these games:
1. Word Master Tile Letter Puzzle: This is a tile match game mixed with a word game. Tap on the available tiles to create words.
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2. Crossword Jigsaw: A daily game that challenges you to solve crosswords with a unique twist! Piece together the answer in this combination of a trivia game, crossword puzzles and jigsaw pieces.
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3. Number Match Ten: A number matching game where the player finds adjacent numbers with either the same value or a value that sums up to 10
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4. Word Find Pet Rescue: Unscramble 4 or 5-letter words to find the hidden animal under the pieces
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The core focus for these games was:
1. Create simple competitive systems that work in social scenarios. Focus on sharing and shareability. These little bite-sized games are perfect for sharing
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2. Daily Games: Allow new content to be unlocked everyday
GALLERY
RESPONSIBILITIES AND ROLES
Key responsibilities
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Conducted research and development of new game concepts, mechanics, and technologies.
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Worked with my team do deliver 1 game prototype per month along with its thorough documentation
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Simulated the systems required and the economy. Passed down all the documentation to external teams for production
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Built and tested prototypes of new game concepts and features.
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Conducted user research and playtesting to gather feedback and insights on new game concepts and features.
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Stayed up-to-date with industry trends and new developments
EXPERIENCE
Learning opportunity
Got to work on a wide varietyety of games in a short period of time.
Learned how to do effective deconstructions fast and even re-create popular game mechanics from scratch.