
Super Krishna Crush
Puzzle, Match-2
PROJECT INFORMATION
General
Platform: Android
Genre: Match 2, Casual
Role: Game Design, Level Design
Software used: Google Suite, Unity
Project Type: Professional Project, Studio work
Year and Duration: 2019-2020, 10 Months
Team Size: 20-30
OVERVIEW
Goal
The first professional project. I was hired as a junior game designer and mainly worked on gaining experience in as many areas of game development as I could.
Description
The game aims to combine stories of Lord Krishna from Indian Mythology with a Match 2 gameplay.
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The game was to follow international standards of Match 2 games with interesting and new levels and familiar game mechanics. Every few levels the player would be introduced to a new obstacle or a story element along with iconic mythological characters. It was mainly aimed at women and children and could be used as a cultural tool to educate young children about our rich mythology.
GALLERY
Trailer Credits: Cympl Marketing team
RESPONSIBILITIES AND ROLES
Key responsibilities
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Designed and created 150+ levels for the match 3 game, ensuring that they are engaging and challenging for players.
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Balancing game mechanics and difficulty, testing levels to ensure they are fun and enjoyable to play.
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Pitched and implemented LiveOps events to help with game retention and session metrics
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Collaborated with artists to help improve the UI and art production pipeline for the project
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Creating and managing level data, including level layouts, mechanics, and scoring systems.
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Monitoring player feedback and making adjustments to levels based on player preferences and feedback.
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Worked and explored a lot of difficulty parameters for the game. Worked extensively on creating excel functions to gather data on the level to balance them
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Staying up-to-date with current industry trends and incorporating new design techniques and features into the game.
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Working with producers and project managers to ensure that levels are delivered on time
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Continuously iterating and refining levels to ensure that they remain engaging and enjoyable for players.
EXPERIENCE
Learning opportunity
I learnt exponentially about game design and development while working on Super Krishna Crush. To summarise these I mainly learnt about: Level Design and Balancing over the hundreds of levels I have worked on and balanced and then supervised on. I learnt about system design and how to design systems around users.
Working with KPIs and Milestones was interesting and it taught me how to streamline my design thinking and priorities.
Learnt a tremendous amount about game and level balancing and difficulty curves.
Awards and Recognition
Super Krishna Crush won IGDC Award's Studio Game of the Year in 2019 (India Game Developer Conference Awards)