
The Moon is Made of Cheese!
Team Project
PROJECT INFORMATION
General
Platform: PC, Windows
Genre: Puzzle
Role: Game Design, System Design
Software used: Photoshop, Maya
Project Type: Academic, Game
Year and Duration: 2018, 3 months
Team Size: 8
OVERVIEW
Goals
This project was a 'Studio Simulation', given to us by our instructors at Abertay University. The goal was to understand our professional value and simulate what working at a studio is like.
Description
The moon is made of Cheese! A group of mice are frantically trying to build a rocket. They are lead by a great scientist mouse to lead them to the Moon. Its the early 1960's and the space race is on. Everyone is trying to reach to the moon especially these mice who are outside NASA trying to get get to the moon before those greedy humans! But before that, they have to get the parts of their rocket from NASA in the still of night and build their rocket.
I joined the team as a systems designer and game designer. At first, my primary role was communication. I had to communicate the ideas given by the design team to the programmers, artist and sound designer. For this, I had to benchmark and flesh-out the existing game concept. As part of this, I detailed all the game mechanics: Jump, Throw, Movement, Pick-up, Stacking etc. and define its exact parameters and working. As part of the team, I also devised the Score and Hint System. Later, I helped the level designer come up with feasible ideas for the level, which he later implemented in the level. Further, given my technical background, I helped the programmers by giving them references, scripts and pseudo-code on how to implement game features like stacking. My final task was to help the artist make filler assets.
​
Score System:
I had two main intentions for the scoring system -
-
Difficulty Adjustment - The score acts as a motivator for the players to perform better. Getting a mediocre score is easy, however, if the player challenges themselves and performs difficult challenges, they get rewarded better. For example: In the game, the AI gets triggered when the player makes a loud sound. The player gets a bonus score if they complete the level without triggering the AI.
-
Replayability - We studied behaviour in kids and noticed that kids care a lot about the number score at the end of game screens. As a result, we discovered that by giving them a number score we can encourage them to play the game multiple times.
GALLERY

Score Sheet using Excel
Trailer Credits: Manasi Raje (www.linkedin.com/in/manasirraje)
RESPONSIBILITIES AND ROLES
Key responsibilities
-
Communicate Design ideas to the team, Ask what they require and deliver the game
-
Benchmark ideas brainstorm ideas for better levels
-
Device a grid system for the game. Communicate the objects in level along with their size and function. Make all the levels and mechanics follow this grid system.
-
Consistency: I joined the project mid-development, I had to ensure that all the ideas are consistent with the original concept.
-
We finished production 1 month before the deadline, therefore, we heavily tested it and iterated the game based on playtests.
EXPERIENCE
Work experience
Pre-Production
-
I was not part of this project during production.
Production
-
Communication between the designers and the other departments (Programming, Art, Production, Audio)
-
Benchmarking ideas
-
Building a grid system
-
Polishing existing game mechanics
-
Building game systems (AI, Hint, Score)
Post-Production
-
​​​Testing and Iteration
Learning opportunity
-
Testing: We heavily tested the game with a wide pool of testers, based on their reviews, performance and behaviour/ reactions we edited the gameplay and levels.
-
Client Feedback: We made this game with directions from an industry professional. He provided us with additional feedback, constraints and demands that we incorporated in the game.
Conclusion
I am really happy with the tasks I had as part of the team, I was the 'Fixer', where I undertook all the design challenges and problems and provided solutions for the game. I worked with all the departments of the team and get great feedback from all. Overall, problem solving in games is something that I am very passionate about.